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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Warr Akini
Bat Country Goonswarm Federation
140
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Posted - 2014.11.10 19:04:16 -
[1] - Quote
CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me.
Because you've done nothing but nerf Miniluv and highsec ganking for the last year and a half or so. |
Warr Akini
Bat Country Goonswarm Federation
142
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Posted - 2014.11.11 17:41:28 -
[2] - Quote
S'No Flake wrote:Paynus Maiassus wrote:420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable. Seriously? effectively ungankable? You can bump this ship out of alignment until downtime and bringing a few waves of cheap fit destroyers to kill it. It's pretty damn easy to draw concord away between waves. I like it more with the shield increase because now you can bring your 2nd char in a loki with links and maybe surprise the gankers :)
How many people do you see doing that?
Oh, that's right - virtually none. Organized ganking is played up because it does a lot of damage - but as of right now, only two organizations have even remotely enough resources and talent to do it on a semi-regular basis. Mine is one of them.
And I sure as hell for sure won't bother with a 420k Bowhead (which would take me I think 55 Catalysts in a 0.5? Far more in higher secs, of course. I don't have that kind of manpower), especially when -the ship and cargo scanners don't reveal the fitting of ships in SMAs-. Why would I gank something when I have no idea of its value? Aside from for strategic purposes / removing assets from someone I deem hostile. But that's a big time/money commitment.
Suicide ganking is in my opinion one of the few fun things left in EVE, and it has been nothing but nerfed into the ground. I'm not talking about people 'adapting' (we've seen that), I'm talking about straight-from-CCP nerfs. |
Warr Akini
Bat Country Goonswarm Federation
148
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Posted - 2014.11.11 18:04:32 -
[3] - Quote
S'No Flake wrote:The fix for SMB will come in Rhea or next patch, didn't Rise say that at the beginning of the thread?
And you don't need all 55 cata at the same time, just eject them from an orca or another Bowhead and your pilots will just reship. I've seen more than a few freighters killed by 2 waves while i was doing hauling.
And the scanning double wrapped packages .. you don't even need to see it. Who does that, for sure they have something to hide :)
I don't mind Marauders, BSs, blinged T3s being gnanked. Big transport ships on the other hand, are pretty much defenseless. Well, not Orca but all the other ships are defenseless. At least on Bowhead you can fit some resits mods.
He said that the bay contents will drop - I am saying that scanners at current do not pick up what the ships are fitted with - so that basically masks whatever you're carrying much better than any EHP number. This is already true for Orcas, by the way.
Also, no - that's actually an interesting griefing tactic we've seen, people carrying worthless double-wraps.
Additionally, industrials may be 'defenseless', but they certainly are not paperweights when used properly. And you have maybe seen one or two double-waved kills. I sure as hell don't do it unless there's something REALLY REALLY nice in there, because that burns a lot of time for me and adds a lot of risk of interference from third parties. Again, try not to assume too much about the ganker mindset. |
Warr Akini
Bat Country Goonswarm Federation
148
|
Posted - 2014.11.11 18:06:08 -
[4] - Quote
Lickem Lolly wrote:Suicide ganking in highsec is ruining Eve. This is why so many of our new players quit in the first few weeks. CCP, please do more things like this to make ships un-gankable.
If you have any doubts, complete this sentence to yourself - " I like non-consensual ---."
Think of anything you like there?
Non-consensual PVP is ruining Eve. Make the jerks go to lowsec or nullsec for PVP.
Cheers
Do you know what Burn Jita was? One of CCP's biggest promotional events. And 'the first few weeks' means they're not in freighters/orcas/bowheads, therefore not entirely relevant to this conversation. |
Warr Akini
Bat Country Goonswarm Federation
149
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Posted - 2014.11.11 18:08:27 -
[5] - Quote
Marlona Sky wrote:Tell us why it is fun. Serious question.
Risk. Unbelievable risk. Suicide ganking carries with it a colossal risk of failure and loss of lots of dollars with no guarantee of any gain. It is a tool for damaging enemy logistics and achieving strategic goals without having to sit on a Titan for four hours. It can lead to extraordinary gain if your target is extraordinarily stupid.
I've heard tell there are people who engage in it for the sheer griefing of it. I'm a murderer, not a sadist. |
Warr Akini
Bat Country Goonswarm Federation
149
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Posted - 2014.11.11 18:19:21 -
[6] - Quote
Sullen Decimus wrote:three things.
A) yes the ehp bump is completely necessary. We're talking about a ship capable of holding 3 battleships. the main niche that will use this more than anything is incursions runners which they will be faction ships most likely. If you do a cargo scan and see 2 vindi's and a mach. you don't need to see their fitting to know there is a lot of value. Not to mention it's a shield ehp boost so at least you can bring support ships as a security convoy AS THE GAME WAS INTENDED.
B) Are people going to gank it not knowing the value? Hell yes. That's the most ridiculous argument i have ever seen considering how many freighters are suicide ganked already with NOTHING in the cargo hold simply for "the tears".
C) If the ONLY thing you find fun in this game is suicide ganking please go play another game. Your subs won't be missed.
Thanks for making your argument horribly flawed by adding the ad hominem attack at the end. Looks great, I tell you.
As for B), how many bulkheaded freighters do you see ganked with nothing in the hold just for 'the tears'? And for that matter, how many do you see ganked at all versus -the number that are flying around-?
And Valterra, I follow your meaning. You may want to consider looking at the Kill Right mechanic and the nerfs to security status ticks made several months ago. |
Warr Akini
Bat Country Goonswarm Federation
149
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Posted - 2014.11.11 18:29:04 -
[7] - Quote
Valterra Craven wrote:Warr Akini wrote:
And Valterra, I follow your meaning. You may want to consider looking at the Kill Right mechanic and the nerfs to security status ticks made several months ago.
In my opinion it wasn't enough. If you are going to play a permanent criminal you should have to have the consequences of a permanent criminal for more than just 30 days, and that means blinky red or yellow.
I understand you, but let me explain something you may not be considering - when you have 100 kill rights from ganking 100 guys, you are basically vulnerable at all times. And those kill rights keep getting generated -all the time-. That means if you are a permanent criminal, you are permanently vulnerable. I promise. |
Warr Akini
Bat Country Goonswarm Federation
149
|
Posted - 2014.11.11 18:35:22 -
[8] - Quote
Valterra Craven wrote:Warr Akini wrote:Valterra Craven wrote:Warr Akini wrote:
And Valterra, I follow your meaning. You may want to consider looking at the Kill Right mechanic and the nerfs to security status ticks made several months ago.
In my opinion it wasn't enough. If you are going to play a permanent criminal you should have to have the consequences of a permanent criminal for more than just 30 days, and that means blinky red or yellow. I understand you, but let me explain something you may not be considering - when you have 100 kill rights from ganking 100 guys, you are basically vulnerable at all times. And those kill rights keep getting generated -all the time-. That means if you are a permanent criminal, you are permanently vulnerable. I promise. You are not permanently vulnerable in the same way that blinky is.
Takes three clicks, hardly a difference. |
Warr Akini
Bat Country Goonswarm Federation
150
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Posted - 2014.11.11 19:04:47 -
[9] - Quote
Tippia wrote:Marlona Sky wrote:@Warr Akini
From what I understand, suicide ganking boils down to a no or yes if you do it. The numbers are ran, very rapidly due to 3rd party programs, and you do it (profit) or you do nothing and nothing is risked. There doesn't seem like much grey area. I mean sure there is the whole 50/50 loot drop that can screw you over, but that is factored in because it can obviously go the other way as well. Again, all calculated into the formula to pull the trigger or not.
Am I wrong? Yes. You are effectively saying that just because you can mitigate a risk, it is zero. This is not the case. Everything put into the calculation is a risk. Just because you choose not to act on it does not mean the risk is removed GÇö quite the opposite.
That's about right. And CCP has repeatedly increased the risk of failure/loss:
- Kill rights accessible to all (risk to gankers of dying en route)
- Looting a can you don't own makes you suspect (major risk to looters)
- Security status tick nerf (increased time it takes to get back, and no one I know pays for tags)
- Movement of HP in freighters to armor/shield, making logistics more effective vs. us
- Low slots (see: 690k EHP Anshars)
- And more, naturally...
Please also note that these arguments apply to ganking for profit. We do also gank for strategic purposes. |
Warr Akini
Bat Country Goonswarm Federation
160
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Posted - 2014.11.13 09:15:20 -
[10] - Quote
Mike Azariah wrote:For the gankers I am curious . . . when Taloses are used is it alpha or a dependence on the 05 or 0.6 slow response of concord to get a couple of volleys in?
m
If it were alpha, I would be stockpiling our people with Tornadoes.
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Warr Akini
Bat Country Goonswarm Federation
161
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Posted - 2014.11.13 09:25:37 -
[11] - Quote
Mike Azariah wrote:Only time I was in a gank fleet it was to NOT shoot in hopes their calculations would be off enough that they would all die without target destruction.
And here I thought I might actually like you.
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Warr Akini
Bat Country Goonswarm Federation
161
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Posted - 2014.11.13 15:01:40 -
[12] - Quote
Valterra Craven wrote:Mike Azariah wrote: For the gankers I am curious . . . when Taloses are used is it alpha or a dependence on the 05 or 0.6 slow response of concord to get a couple of volleys in?
I think gankers themselves are being a bit disingenuous with their answer to this question. I think a good bit of the reason they use taloses over dessies in this case is that it takes far few people to gank a freighter with taloses than it does with dessies. Thats just my two cents.
I'll have to ask you to retract that claim of disingenuity (not a word)? I see three responses to Mike, mine being one of them, and although the answer you were looking for (Talos = more DPS = less need for manpower) was not directly stated to him, it is both obvious and I'm fairly certain I mentioned the painstaking nature of gathering craploads of manpower in Catalysts to gank something big earlier in this thread. Don't go throwing mud, please.
Your idea of 100% drop rate is for sure interesting, though. |
Warr Akini
Bat Country Goonswarm Federation
161
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Posted - 2014.11.13 17:53:51 -
[13] - Quote
Marcus Tedric wrote:Whilst it's not 100%-related to the information about the ship itself.....
Is it worth laying the 'gankiness' of it aside completely? For I believe I am right in saying that it is all but impossible to make a ship ungankable?
- Get gank fleet together - bump ship off gate - shoot ship, cause lots of damage - continue to bump ship away - wait out timer, get in new ship - return to item 3 and continue loop until killed
Is that wrong?
However, curiously, given the Bowhead's attributes - if fitted with a Large (perhaps even Capital - also not yet confirmed by CCP) Hull Repairer - how much hull could be repaired in between gank-shoots? And/or, potentially, shield/armour equivalents.
There are oh so very many things that can go wrong when you have 15 minutes + travel time of not being able to gank a guy between waves, much less more than two waves. Mainly logistics tend to show up to ruin your fun. It's also very stressful and usually not worth your time/effort. |
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